Volumetric Lighting

Volumetric light effects are caused by light being scattered in a humid or dusty environment. It’s a beautiful looking natural phenomenon also known as ‘god rays’. To challenge myself, I tried implementing this effect in real-time in the Unity game engine based on the same technique used in Killzone: Shadow Fall from Guerrilla Games.

Technique overview

References

GPU Pro 5 - Volumetric Light Effects in Killzone: Shadow Fall by Nathas Vos