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Lead Technical Artist - Salty Lemon Entertainment, Antwerp
07/2021 - present
Maintain custom shaders that target multiple platforms ranging from high-end computers to low-end mobile devices.
Help to guide the content production pipeline by developing internal toolsets and workflows to ensure that art meets both the visual quality and performance targets.
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Researcher/Developer - HITLab Howest, Kortrijk
01/2021 - 12/2021
Research and develop virtual solutions for bio-metric research.
Analyse data in R and create reports to evaluate results.
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Unity Developer - Triangle Factory, Ghent
02/2020 - 01/2021
Create training simulations for VR platforms.
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Technical Artist/Gameplay Programmer - Bazookas, Bruges
02/2019 - 11/2019
Maintain a framework of custom tools and shaders.
Prototype and develop games for WebGL - Android and IOS devices.